
Austraen is one of the ancient Branches of Mother Maple: Worldroot, a land of towering mountains, forgotten kingdoms, sleeping volcanoes, dragons that once ruled the skies, and merfolk who guard the deepest seas. In this realm of fantasy storytelling, every river, forest, and ruined castle holds a story older than memory. Legends walk alongside history, and the choices made here resonate across every Branch of the Mother Maple Worldroot.
Explore the kingdoms of Tharbruck, Solgrath, Erenwald, Korrheim, and Valenmark as the great tapestry of Mother Maple unfolds. This is not merely a map of places; it is a map of beginnings.

The Dorian Empire stands as the northern shield of the Branch of Three Pillars, where snow-covered peaks rise above endless forests and ancient stone fortresses watch over roads worn smooth by thousands of years of travel. This land embodies fantasy storytelling, where honor is measured by deeds, strength is earned through hardship, and every village remembers the heroes who came before.
From the frozen heights of Frostmark to the bustling harbor of Dockenfall, the Empire is a realm of warriors, merchants, scholars, and explorers. Great roads wind through Wolfsmark and Ironward, linking mountain strongholds to fertile valleys where generations have carved homes from the wilderness, much like the nurturing embrace of the Mother Maple Worldroot under which communities thrive.
Legends whisper that dragons once nested among the highest peaks and that merfolk still watch the Empire's shores from beneath the waves. Travelers speak of forgotten ruins hidden in the forests, old watchtowers standing against the wind, and treasures lost long before the first kings wore a crown.
To walk the roads of the Dorian Empire is to walk through living history, where every stone has a story, and every horizon promises another adventure in this enchanted world.

The Concord of the Free Realms is not a kingdom, but a promise, a cornerstone of fantasy storytelling. Forged through courage and sacrifice, it is a gathering of independent peoples who have chosen freedom over conquest and unity over fear. Here, every realm governs itself, yet all stand together when darkness rises.
From the windswept shores of the Tempest Sea to the towering peaks where the Storm Giants dwell, the Concord is a land of ancient forests, hidden valleys, forgotten ruins, and legendary strongholds. The great dragons still soar above the highest mountains, as storms gather over the sea, just as they have since the first age of the world.
Travelers may pass through the markets of Wallbrook, the halls of Castle Red, or the mighty gates of Stormhallow Castle, but every road eventually leads into the wild places where legends still breathe and stories intertwine. The Dragon's Hideout, the roaring waters of Harroy Falls, and the distant Dawnwood Isles remain places of mystery, spoken of in songs and whispered around campfires, much like the tales of the Mother Maple Worldroot that tie the realm together.
The Concord is a land where giants walk the mountains, dragons rule the skies, and ordinary people can become heroes. Every path holds another story, and every horizon hides another adventure waiting to be discovered.

Thal'Vorrin is a land where power is measured in conquest, making every day a fight for survival—a perfect setting for engaging fantasy storytelling. Ancient volcanoes scar the horizon, black mountains rise from the earth, and kingdoms stand behind walls built as much against monsters as against rival rulers.
At the heart of this realm lies the great City of the God-King, while the distant Port Cities of Blackreach, Selmark, and Stonewake vie for their own place beneath its shadow. Across the land, forgotten temples, shattered fortresses, and hidden valleys preserve secrets from ages long past, tied to the enigmatic Mother Maple Worldroot.
Dragons still nest among the highest peaks, circling the smoking mountains where few dare to climb. Legends speak of treasures buried beneath rivers of fire and ancient powers sleeping beneath the ash, waiting for those bold enough to awaken them.
From the frozen towers of Northwatch Keep to the burning wastes of The Ashen Reach, every road through Thal'Vorrin is lined with danger, mystery, and opportunity. Here, kings rise and kingdoms fall, but the land itself endures, ancient and unyielding, waiting for the next chapter of its story to be written.

Though they share the same landmass, Thaetis and Viren are worlds apart in the realm of fantasy storytelling. Towering mountains divide these two realms, creating a natural barrier between the ancient homeland of the Giants and the vast forests and hidden cities of the Elves, nestled within the Mother Maple Worldroot.
To the east lies Thaetis, the Land of the Giants. Here, colossal peaks scrape the heavens, volcanoes burn beneath the earth, and powerful clans have ruled the mountains since before recorded history. Every valley echoes with legends of giants whose footsteps once shook the world, and whose strength became the measure by which all warriors are judged.
To the west lies Viren, the Land of the Elves. Endless forests, crystal rivers, and hidden cities blend into the landscape so completely that travelers often pass without ever knowing they were there. The Elves are masters of wisdom, craft, and magic, living in harmony with the ancient forests that have sheltered them for thousands of years, part of the vibrant tapestry of the Mother Maple Worldroot.
Though separated by stone and history, the destinies of Thaetis and Viren have always been intertwined. Trade, war, alliances, and ancient secrets have crossed the mountains for ages, shaping the history of both peoples. Together they stand as two of the oldest civilizations in the Branch of Three Pillars, each preserving traditions that reach back to the dawn of the Worldroot itself.

Long before it became the home of the Star-Children, Eryndor was ruled by the Storm Elves. Nestled beyond an endless Wall of Ice and surrounded by the sea, it was a realm of towering cliffs, ancient forests, and forgotten mountains, where the storms answered to the old bloodlines of fantasy storytelling. This era ended when the Star-Children arrived from beyond the stars, descending in their great ship into the heart of Eryndor, forever altering its fate and displacing the Storm Elves from their ancestral home.
Today, Eryndor remains the most enigmatic location in the Branch of Three Pillars. Its colossal ring of cliffs conceals ancient technology, abandoned cities, and the resting place of the Mother Ship, maintaining the lore of the Mother Maple Worldroot. Few have glimpsed its hidden valleys, and even fewer have lived to recount the tale.
For some, Eryndor represents a lost homeland. For others, it stands as the birthplace of the Star-Children and the dawn of an age that transformed the world. Its secrets lie dormant beneath layers of stone and silence, patiently waiting for the day they are rediscovered.
Some branches wait centuries for their storyteller
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